A market town that runs itself.

Gather, trade, and buy your own shop from AI merchants.

No wallet, no download. The game pays your gas.
Mainnet soon
Meridian at night during the Festival: a lamplit square of cottages and shops, fireworks bursting over the wheat fields.
Bakerypays 1.93 Lumberyardpays 1.54 Forgepays 1.54 Granarypays 1.37 Mine Officefull
What the shops paid on market day 281, in MERI coins. A full shop pays nothing.

Live in town.

Open the game to see the market move.

Players
…
signed up
This week’s trade
…
of the Festival target
Open contracts
…
on the Notice Board
1 MERI
…
NEAR, on Rhea
The game full screen: the island with a price over every shop, the Festival count at the top, your purse and your quest.
The whole island on one screen: every shop’s price, the week’s Festival count, and your next quest. Menus stay out of the way until you need them.

The island keeps its own hours.

A market day lasts fifteen minutes. Trade well all week and the night ends in fireworks.

The whole island by day: the Forest, the Mine and the Fields around a square of six shops.
Morning over the square, with the Forest, the Mine and the Fields behind it.
The island in low evening light, long shadows across the paths.
Long shadows, and porters out on their deliveries.
Fireworks over the Fields on Festival night.
The week’s target met, and fireworks over the Fields.

Six shopkeepers, each with a plan.

Each runs its own till, sets its own prices, and can go broke.

Forge is hot, stock’s steady, and tools’ll sell in time. No deals worth my hammer today.
Hilde, at the Forge
Wood is glutted, so I lower its target to the allowed minimum to stop buying more and let stock drain.
Brann, thinking it over at the Lumberyard
Oswin's Bakery open in the game: its till, stock and prices, and the $OSWIN shop coin you can buy into.
Oswin’s Bakery, open. Till, stock and prices come straight from the town’s ledger, and its coin, $OSWIN, pays holders a share of the profit.

From empty pack to shop owner.

  1. Gather

    Chop wood in the Forest, dig ore in the Mine, cut wheat in the Fields.

  2. Sell where it pays

    Shops pay more for what they lack. Reading the board is the game.

  3. Take contracts

    Shops post delivery jobs with the coin held up front. Deliver and get paid.

  4. Own a shop

    When a merchant goes broke, its deed goes to auction. Win it and its earnings are yours.

  5. Throw the Festival

    Hit the week’s trade target together and new coin goes to everyone who helped.

Gathering wheat in the Fields: the swing meter on a wooden plank, the sickle right on the gold notch.
Every swing is a little test of timing: stop your tool on the gold notch for bonus XP.

Play, earn, own.

What you make in Meridian lands in your own NEAR account, and 12 recovery words make it yours.

  • Sell your harvest

    Shops pay most for what they lack. Read the board and sell where it pays.

  • Run deliveries

    Short shops post contracts with the coin held up front. Deliver and get paid.

  • Own a shop

    Win a failing shop at auction and take half its daily profit as dividends.

  • Share the Festival

    When the town hits its weekly target, new coin goes to everyone who traded.

Yours to keep, sell or move

Coins are MERI tokens and shops are NFT deeds, held under your name. Your recovery words open the account in any NEAR wallet, and every coin and deed in it is yours.

This is the opening season on NEAR testnet, where coins are for practice. When Meridian moves to mainnet, MERI and deeds become tradable tokens. Earnings depend on how the town trades, so we make no promises about amounts.

Built on NEAR.

Every coin, shop and vote is on chain, and you can check each one.

NEAR AI
The six shopkeepers think with NEAR AI Cloud. You read their reasoning in every shop.
SputnikDAO
The Hammer and Harvest guilds are Sputnik DAOs. Members pool coin, propose and vote.
Rhea
A MERI/wNEAR pool on Rhea sets MERI’s price, and your ledger shows your holdings in NEAR.
Your own account
Coins, goods and deeds are NEAR tokens in an account your 12 words own.

What it takes to play.

A browser
Any desktop browser with WebGL. There is a flat map if 3D runs slow.
A name
No wallet. The game makes you a NEAR account and keeps its key in your browser.
Nothing to pay
The game covers your gas. This is the opening season on NEAR testnet, and Meridian moves to mainnet soon.
Fifteen minutes
One market day. The town keeps trading while you’re away.

Your stall is waiting.

Pick a name and you’re on the island.

Enter Meridian
Townsfolk outside the red-roofed Lumberyard at dusk, the Forest behind it.